#plane
obj_start
obj_type    plane
pos         -2 0 -4
normal      0 1 0
ambient     0 0 0
diffuse		35 35 35
specular	290 290 290
spec_alpha  4
shader		wave
obj_end

#light white above
obj_start
obj_type    light
pos         -3 4 -2
specular    255 255 255
obj_end

#camera
obj_start
obj_type    camera
pos         2.1 10 2.1
rotation    0 0 0
look        0 0 0
up_vector   0 0 1
width       800
height      800
units       5
sub_dis		32
sub_var		10
sub_level	1
max_recurs	2
debug_level 3
antialiasing 0
obj_end


